﻿using UnityEngine;
using System.Collections;

public class playerGui : MonoBehaviour {

	public int[] deaths = new int[2];

	public bool player1wins;
	public bool player2wins;

	void OnGUI ()
	{
		GUI.Label (new Rect (15f, 10f, 300f, 20f), "player 1 Deaths: " + deaths [0]);
		GUI.Label (new Rect (15f, Screen.height-30f, 300f, 20f), "player 2 Deaths: " + deaths [1]);
	}
}
